π΅ Cashiers & economy
TGG Casino & Slots uses two money paths. Mixing them up is the usual support pain pointβso start here.
Casino wallet (slots / lobby)
Players fund a casino wallet (account balance) from the GoldLine lobby:
- Deposit β move bank or cash into the wallet to play slots and other digital games.
- Withdraw β cash the wallet back out (subject to rank daily limits when ranks are enabled).
This is not the same as buying physical chips at a cashier.
Configure wallet presets and methods in the admin Settings tab (per casino / venue):
| Setting | What it does |
|---|---|
| Deposit presets | Quick amounts in the lobby deposit modal (up to 5) |
| Withdraw presets | Quick amounts in the lobby withdraw modal (up to 4) |
| Deposit methods | Allow Bank, Cash, or both |
| Withdraw methods | Allow Bank, Cash, or both |
Phone lobby deposits/withdrawals use separate phone methods (global Settings β Phone app), not the in-world machine methods.
Venue cashier (table-game chips)
An in-world cashier (ped or target zone you place under the casino) lets players:
- Buy chips β pay bank/cash, receive inventory chips for table games.
- Sell chips β turn chips back into bank/cash.
The chip inventory item defaults to casinochips (Admin β Settings β Table games currency β Chip item). Register it in your inventory β see Installation.
Chip buy/sell does not fill the casino wallet. Wallet deposit/withdraw does not give table chips.
In Settings β Cashier you can set:
- Enable / disable cashiers at the venue
- Buy / sell payment methods (bank, cash)
- Exchange rate (money per chip)
- Preset amounts (buy = money presets; sell = chip-count presets)
Place cashiers from the admin Casinos / venue placement tools, then tune the settings above.
Item exchange & marked chips (optional)
Under Settings β Cashier β Item exchange (dirty-money style flow):
- Players trade a configured input item (e.g.
money_roll) at the cashier. - They receive marked chips (separate inventory item).
- Optionally, table games at that venue can accept marked chips as a whole wager.
Marked chips cannot be sold or exchanged back at the cashier. Exchange and table betting toggles are independent. You can set marked chips per input item and an optional daily exchange cap (UTC day; 0 = no cap).
Currency & ranks
- Currency format / symbol (Admin β Settings β Currency) control how amounts appear in the lobby UI (format must include
{amount}). - Ranks (Casinos β [venue] β Settings β Ranks) are venue-scoped tiers with:
- Enabled β master switch for the whole ranking system at this venue (on by default; setting key
ranksEnabled) - XP required to unlock the rank
- Daily withdraw limit once the player is on that tier
- Enabled β master switch for the whole ranking system at this venue (on by default; setting key
XP comes from play (slots and table games). When ranks are enabled, withdraw caps apply to wallet withdrawals and cashier chip cash-out uses the same rank daily-limit idea.
Disable ranks (and daily withdraw caps)
Path: Casinos β [venue] β Settings β Ranks β Enabled.
Turn Enabled off when you do not want ranks at that venue. One toggle hides rank UI/progression and related caps:
- Rank display and rank progression in the lobby profile
- Rank-based daily wallet withdraw limits
- Rank-based daily cashier chip cash-out limits
- Daily-cap tracking for those limits while the system is off
Tier rows stay editable so you can keep your ladder configured and turn ranks back on later. Account play stats (lifetime wagered / spins) still update for admin metrics β only rank resolution, player-facing rank UI, and daily-cap enforcement/tracking stop.
Where to click
- Currency / lobby / phone / global table defaults β Admin β Settings
- Ranks, cashier, venue economy, venue table overrides β Admin β Casinos β [venue] β Settings (for ranks: Ranks β Enabled)
- Place cashiers β under venue/casino placement tools