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πŸ“Š Hud

TGG HUD is a smooth, information-rich interface for FiveM: vitals, voice and radio state, vehicle telemetry, progress actions, compass and street names, plus player and server identity-all with deep customization and strong performance. See the full feature overview on HUD for FiveM - TGG.

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Frequently Asked Questions

Health and armor are shown together with smooth animations. Hunger and thirst each have their own fluid indicators. Voice and radio visuals update based on whether you are talking or using radio. Stamina and oxygen reflect activity and underwater state, and stress reacts to in-game events for extra immersion.

While driving you get engine health, fuel, speed (KPH or MPH), headlights / high beams, seat belt status, nitro (where applicable), and current gear-so players can monitor the vehicle at a glance.

Long actions use an interactive progress UI with a clear title, countdown timer, and visual progress bar. Players can cancel the action with a dedicated key when cancellation is allowed.

Yes. A compass and street name help players see direction and where they are on the map while exploring or navigating.

A player overview section can show cash, bank, job, gang, time, date, and player ID in one layout. You can also display your server logo on the HUD for branding without cluttering the screen.

Players can tune speedometer mode (performance-oriented for higher FPS vs normal for faster updates), KPH vs MPH, minimap visibility (always vs vehicle-only) and shape (circle vs square), cinematic mode (letterboxing and hiding HUD), overall scale, main color, and positions by dragging elements. Reset to default restores everything.

The script supports QBCore, QBox, ESX, vMenu (basic functions), and Standalone. It auto-detects the environment. Standalone requires implementing hooks in the script’s standalone framework files-see Installation for paths and caveats.

The HUD is built for low overhead. Published benchmarks (idle, performance vs normal peak, memory) are on the product page; real numbers depend on your server, settings, and other resources.

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