IsPointInsideBuilding luaCopyexports.nolag_properties:IsPointInsideBuilding(buildingId, point) It checks the building's zone, a 30 meter sphere around the building entrance. Parameters buildingId: number The building ID point: vector3 The point to check Return Value boolean false if the building doesn't exist. Example luaCopylocal coords = GetEntityCoords(PlayerPedId()) local nearBuilding = exports.nolag_properties:IsPointInsideBuilding(3, coords)