setInteractablePoint
Description
Triggered when an interactable point is set for a property. This occurs when players create interaction zones within their properties for various purposes.
Payload Structure
lua
Parameters
- source (number): The server ID of the player setting the interaction point
- player (table): Complete player data object provided by the framework (ESX/QBCore)
- propertyId (string/number): Unique identifier for the property where the point is being set
- pointData (table): { id: number, name: string, label: string, interactRange: number, coords: vector3 | vector4}
Usage Example
lua
Return Values
- true or nil: Allow the interaction point to be created
- false: Cancel the interaction point creation