🎯 Exports and Usage
This document provides usage examples and descriptions for all available minigames in the TeamsGG Minigames script.
Important: All games follow a standardized export pattern. Individual game mechanics (speeds, sizes, timings) are configurable via the export. You can tweak the default config for each game in the config files.
Standard Export Parameters
Common parameters:
numberOfStages: Number of stages to complete (1-10 or more)instantFail: Whether certain failures instantly end the game (true/false)
Balance
Keep the needle balanced by pressing Q and E - don't let it fall into the red zones!
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Circle Click
Press the shown key when the rotating segment enters the target zone!
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Lockpick
Simplified lockpicking - one circle, find the sweet spot by feeling the shake.
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Masher
Key-spamming game - fill the circle by pressing the shown key as fast as possible!
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Rhythm Click
A rhythm-based skill check game. Click circles in order AFTER they fully close.
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Slider
Precision timing game - click when the correct number passes through the center point!
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Skill Bar
A timing-based skill check game where you click when a moving segment reaches the target zone.
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Pulse Bar
A timing-based skill check where moving segments travel left to right. Press E when a segment overlaps the static target zone near the right end of the bar.
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Circle Zones
A timing-based skill check game where you click when a moving segment reaches the target zone.
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Progress Timing
Precision timing game - hit points as the progress bar passes through them. Perfect timing required!
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Arrows
Fast-paced directional memory game - press arrow keys or WASD matching the bubble directions from left to right!
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Pin Lock
A pin tumbler lock. Tap SPACE to fight gravity and raise each pin to its hidden sweet spot, then press E to set it.
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Pitch Lock
An auditory memory match game. Listen to a randomly generated target tone, remember its pitch, then drag up/down to recreate that exact frequency by ear.
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Chroma Lock
A visual memory match game. Look at the generated target color, then use the sliders to recreate that exact color by eye.
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Reach
A maze navigation game where you must guide a circle through a maze with limited visibility, avoiding walls while racing against time.
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Cut It
Move slowly with a tool to reveal marked cables, then cut them carefully.
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Pairs
A memory game where you must find matching pairs icons by flipping cards and remembering their positions.
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Locked
Rotate through concentric circles to find and align specific sections.
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Aim It
Click targets that appear randomly on screen. Hit all targets before time runs out.
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Match It
Rotate 4-color circle with arrow or A/D keys. Match incoming tile colors to destroy them all.
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Destroy Links
Hit correct keys to destroy blocks with matching marks. Match left or right directions.
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Get It
Control the snake with arrow keys or WASD. Collect food to grow and reach the target.
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In Time
Press keys to destroy falling blocks with matching letters or numbers. Hit the correct key quickly.
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2047+1
Move tiles with arrow keys. Same numbers merge and double when they touch. Reach the set target..
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Typix
Guess 5-letter words in 6 tries. Color feedback shows correct letters and positions.
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Math
Compare two math expressions and choose greater, less, or equal. Calculate fast and in time.
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Echo
Memorize the number of the colored boxes then answer how many were shown from a specific color.
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Sequence
Find the symbol sequences shown above in the grid below. Use arrow keys to select the patterns.
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Dash
Move the arrow left and right to pass through openings in falling lines.
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Flappy
Click or press Space to make arrow fly up. Navigate through line gaps without hitting them.
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To The Sky
Jump up the platforms using left and right arrow keys. Reach the top without falling.
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Stacker
A moving rectangle bounces over the current platform. Drop it while it overlaps, keep the overlapping slice, and stack rows until the last one sits flush with the goal line.
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Pathing
Click the next closest dot to connect them. Follow the path without crossing.
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A Mess
Drag dots to untangle crossed lines. Move dots around until no lines intersect.
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Untangle
Clear the board by tapping tangled arrows in the right order. Whatever stands in front of an arrow's head has to leave first.
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Mines
Memorize mine locations during preview then click to find them all before time runs out
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Lights Out
Click a light to toggle it and its neighbors. Turn every light off before the stage timer runs out.
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On The Dot
Click to open deflectors. Match the falling balls to the colored deflector balls.
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Crack It
Guess the PIN code using color feedback. Green means correct, yellow means wrong position.
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Tower of Hanoi
Move all disks from the first tower to the last tower. Only smaller disks can go on larger ones.
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Sequence Memory
Watch boxes light up in sequence then click them back in the same order to advance.
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I've Seen It
See words appear and choose if you have seen each word before or if it is completely new.
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Numbers
Click numbers from 1 to the biggest in order on scrambled grid. Click the next number before time runs out.
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Unlocked
Description: Lock picking simulation where players manipulate tumblers and mechanisms to open various types of locks.
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Stick It
Place all pins around a rotating circle without collision. Time your shots.
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Breach Protocol
Select hex codes in matrix by alternating rows and columns. Follow the target sequence.
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Data Stream
Click flowing data packets on network channels. Decrypt captured packets to progress.
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Data Crack
Columns rise and fall in a wave with a gap in each one. Lock them left to right when the highlighted gap sits on the center line.
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Electrical Box
Toggle switches to solve math equations, follow Simon sequences, or balance currents.
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Pipe Pressure
Rotate pipe pieces to create a flow path from start to end before time runs out.
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Calibrate
Drag a slider to turn its dial. Only lines of the same length belong together - line up every pair at once.
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Resonance
A faded target wave drifts across the screen with your own wave drawn over it. Drag height, count, and shape until your wave sits on top of the faded one.
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Keys
Press keyboard keys in the correct order shown on screen. Follow the sequence to advance.
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Fingerprint
Match fingerprint sections across 5 rows by rotating through options to complete it.
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Breaker
Move the paddle with arrow keys to bounce the ball and destroy blocks. Break all to advance.
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Stage Sequencing
Stage Sequence lets you chain multiple games into a single staged flow. Each game runs as one stage, with seamless transitions and unified progress bars showing all stages; there is no limit on the number of games you can sequence together.
Each game is locked at 1 stage per. It does not matter if you use the export with or without "numberOfStages". It will be ignored.
Game = The export name of the game.
Each export above uses it.
You can directly copy the export config and use it here.
Staged games such as Untangle, DataCrack, LightsOut, Stacker, Calibrate, and Resonance can be sequenced the same way.
!!! Skill checks are NOT supported (including PinLock and PulseBar).
Export Usage:
Cancel Game
Cancel an active minigame and properly clean up the UI state.
Export Usage:
Example:
Notes:
- This function will return
falseif there is no active game promise or if the client is not ready - When successful, it properly cleans up the game state, hides the UI, and resets NUI focus
- The game promise will be resolved with
falseto indicate cancellation