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PoliceRaidDoor

Usage
exports.nolag_properties:PoliceRaidDoor()

Returns

  • boolean - Returns true if the raid process has been successfully triggered on a valid MLO door, or false if no valid target was found or the action could not be started.

Usage Example

example.lua
local success = exports.nolag_properties:PoliceRaidDoor()

if success then
    print("Raid started with stormram.")
else
    print("No valid MLO door found or raid could not be initiated.")
end

Description

This export is used to trigger a forced police raid on an MLO property door handled by nolag_properties.

It should be called when a player uses a stormram item (for example, inside your inventory usable item callback). Once executed, the system will:

  1. 1

    Check proximity

    Verify if the player is near a valid MLO property door.

  2. 2

    Verify lock state

    Ensure the door is currently locked.

  3. 3

    Trigger raid logic

    Start the configured raid/breach logic (animation, progress, sound, etc., depending on your setup).

If all conditions are met, the door breaching process will begin. If the player is not targeting a valid MLO door, the export will return false and no action will be triggered.

This export is intended for law enforcement jobs and should be restricted accordingly within your framework (e.g., job checks, grade requirements, or permission validation before allowing the item usage).

On this page

  • Returns
  • Usage Example
  • Description

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