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Switch accounts, transfer to any IBAN, deposit or withdraw, and read a 7 day income and expense chart.
Shared accounts
Personal, shared, business and savings accounts, with deposit, withdraw and transfer rights per member.
Bank cards
Custom card designs, daily, weekly and monthly limits, PIN change, freeze and terminate.
Loans
Rates follow credit score. Players pick amount, length and daily or weekly payments, then turn on auto-pay.
Account plans
Paid plans raise limits and card slots. Players see the price before they upgrade.
Cashback
Cashback on purchases per account, paid by the server so merchants keep their full amount.
Physical cards
Cards live in the inventory and work at any ATM with the right PIN.
Society accounts
Admins create, freeze, close or delete company accounts from one table.
Dashboard
Balance, quick actions, spending and recent transactions.
Cards
Owned and available cards, with limits and freeze on each.
Loans
Configure a loan and manage active ones from one page.
Billing
Personal and company receipts, filtered by status.
ATM
The ATM menu drawn on the prop's own screen.
Settings
Every server option in one searchable admin panel.
Billing built into the bank
Invoices are paid from the same accounts players already use.
Receipts
Every invoice is a receipt with a barcode. Filter by status, company and date, or search by ID.
Quick create
F7 opens Billing and F9 creates an invoice from anywhere, using the company price list.
ATMs on the prop screen
No menu pops up. The ATM itself is the interface.
PIN login
Insert a card, enter the PIN, then see the balance.
Cash in and out
Withdraw or deposit preset or custom amounts.
PIN change
Players change their PIN at the ATM.
Set up in game
Every option is in /fsettings and saves to the database.
Search and review
Search every page, see what you changed and which changes need a restart.
Safe saves
If another admin saved first, you get a warning instead of overwriting their changes.
Live theme
Colours, currency format, language and date formats apply without a restart.
Coming from Banking or Billing
Advanced Finance replaces both scripts.
Your data stays
Finance uses your existing TGG tables and adds any missing columns on start.
Old exports work
tgg-banking and tgg-billing exports and callback names still resolve, so other scripts need no changes.
Society bridges
Compatibility names for qb-banking, Renewed-Banking and esx_society, plus a Renewed Banking account import.
No. Advanced Finance replaces both. Stop tgg-banking and tgg-billing, start tgg-finance, and your existing data and exports carry over. The replacement guide in the docs covers each step.
QBox, QBCore, ESX and standalone. Inventory support covers ox_inventory and qb-inventory, and targeting covers ox_target, qb-target, interact and sleepless_interact.
FXServer build 6116 or newer with OneSync, ox_lib and oxmysql.
Only for hooks and bridges. Day-to-day settings like limits, plans, loans, tax and theme live in /fsettings and save to the database.
The core is protected via Cfx Asset Escrow. Config, framework bridges and custom hooks stay open so you can adapt them.
About this script
Banking and billing that share one ledger
Advanced Finance puts accounts, cards, loans, ATMs and invoices in one resource. An invoice is paid from the same bank account a player sees in the dashboard, so there is one balance and one transaction history.
Admins run it from /fsettings in game. Changes save to the database and most apply without a restart.
Tax and commission
Tax, items and grade rights per company, plus commission for the employee who sends the invoice.
Overdue collection
Unpaid invoices are collected on a schedule, with optional interest.
Daily cash limits
Daily deposit and withdrawal caps per account, shared between bank and ATM.
Branches and ATMs
Place bank branches with their own ped, ATMs and map blips.
Phone alerts
Invoice alerts on yflip-phone, yphone or yseries, or through your own notify script.